- Title Page: Better 1pg
- Copyright (on every page)
- other pages:©Copyright 2018 Your Name
Inserting a copyright, registered or trademark symbol in any Windows applications
- For the Copyright symbol (©) Hold the Alt key down and type 0169.
- For the Trademark symbol (TM) Hold the Alt key down and type 0153.
- For the Registered symbol (®) Hold the Alt key down and type 0174.
- Table of Contents 1pg
- do last
- Product Mission Statement 1pg
- 1 page description
- Intro, high-concept 1st
- inspiration (be vague, no titles)
- target, themes, and styles
- brief OS requirements
- estimated team size
- proposed timeline
- competitive products
- Team Mission Statement 1-2pg
- What is your team going to do afterwards? Dream Big
- Expanded future development from PPD
- Game Concept Overview 1 beautiful page
- (From PPD – Features)
- (videogame sell sheet)
- start with hi concept
- Bullets (pretty/stylized) = 5-7
- Blurbs – Backups for Bullets (3-4)
- pictures: Screenshots SHOULD BE AMAZING / LUSCIOUS (3-4)
- STORY 17pgs min for a 75% in this portion include B-M-E and clear vision of the game
- Flow Chart 6-8pgs
- Product flow
- Process to go through menus from power button to start of game
- Gameplay flow
- One for each level (8 min)
- (1st: use Photoshop, 2nd: Illustrator, 3rd: PowerPoint)
- Product flow
- Interface 7pgs
- Menu Flowchart (copy/paste from flow chart) as well as Pause Menus
- Sample HUD (wireframe) (pick one hud)
- Controller Overlay (Just one controller if multiplatform) (copy/paste picture is fine)
- Publisher/Developer Info
- Fluff introducing the pub & dev mission statements
- Legal-on Facebook
- Status
- Inform player of status of game
- Reward and Punishment (Achievements, Trophies, etc / permadeath, checkpoints, etc)
- Game Elements 5-7pgs
- Character Sections (3 major, 5 minor)
- use a character sheet (Front Side Back views, bio, 1 page for each)
- minor: use blurbs with clips also for human enemies
- Character Items
- Objects (Weapons)
- Mechanism / Machinery
- Bestiary (creatures and monsters)
- Character Sections (3 major, 5 minor)
- Game World 5-10pgs
- Complete vision of the world
- Screenshots, postcard, maps, etc.
- flashy and informative
- Gameplay Mechanics 3-5pgs
- (From PPD)
- all the math behind the game
- SYSTEMS with explanations very detailed
- Puzzles
- Skill trees
- Engine Overview and Software Guide 2pgs
- What engine is the game being built in? (Unity, Source, Unreal, etc)
- Talk about the engine in detail. (copy paste logos bullets)
- copy requirements from website
- tools used to create content (text art 3d)
- Schedule 1 pg
- GANTT Chart
- Business Sections 3-4pgs
- Budget
- based on type of game
- Risk Analysis
- Heat-map with 5 mitigation for 5 problems
- Profit and Loss
- Budget
- Storyboards4pgs
- 16-frame storyboard of the opening sequence
Sources for pictures if you borrowed things required like the PPD