1. Title Page: Better 1pg
    • Copyright (on every page)
    • other pages:©Copyright 2018 Your Name
Inserting a copyright, registered or trademark symbol in any Windows applications
  • For the Copyright symbol (©) Hold the Alt key down and type 0169.
  • For the Trademark symbol (TM) Hold the Alt key down and type 0153.
  • For the Registered symbol (®) Hold the Alt key down and type 0174.
  1. Table of Contents 1pg
    • do last
  2. Product Mission Statement 1pg
    • 1 page description
    • Intro, high-concept 1st
    • inspiration (be vague, no titles)
    • target, themes, and styles
    • brief OS requirements
    • estimated team size
    • proposed timeline
    • competitive products
  3. Team Mission Statement 1-2pg
    • What is your team going to do afterwards? Dream Big
    • Expanded future development from PPD
  4. Game Concept Overview 1 beautiful page
    • (From PPD – Features)
    • (videogame sell sheet)
    • start with hi concept
    • Bullets (pretty/stylized) = 5-7
    • Blurbs – Backups for Bullets (3-4)
    • pictures: Screenshots SHOULD BE AMAZING / LUSCIOUS (3-4)
  5. STORY 17pgs min for a 75% in this portion include B-M-E and clear vision of the game
  6. Flow Chart 6-8pgs
    • Product flow
      1. Process to go through menus from power button to start of game
    • Gameplay flow
      1. One for each level (8 min)
    • (1st: use Photoshop, 2nd: Illustrator, 3rd: PowerPoint)
  7. Interface 7pgs
    • Menu Flowchart (copy/paste from flow chart) as well as Pause Menus
    • Sample HUD (wireframe) (pick one hud)
    • Controller Overlay (Just one controller if multiplatform) (copy/paste picture is fine)
    • Publisher/Developer Info
      1. Fluff introducing the pub & dev mission statements
    • Legal-on Facebook
    • Status
      1. Inform player of status of game
    • Reward and Punishment (Achievements, Trophies, etc / permadeath, checkpoints, etc)
  8. Game Elements 5-7pgs
    • Character Sections (3 major, 5 minor)
      1. use a character sheet (Front Side Back views, bio, 1 page for each)
      2. minor: use blurbs with clips also for human enemies
    • Character Items
    • Objects (Weapons)
    • Mechanism / Machinery
    • Bestiary (creatures and monsters)
  9. Game World 5-10pgs
    • Complete vision of the world
    • Screenshots, postcard, maps, etc.
    • flashy and informative
  10. Gameplay Mechanics 3-5pgs
    • (From PPD)
    • all the math behind the game
    • SYSTEMS with explanations very detailed
    • Puzzles
    • Skill trees
  11. Engine Overview and Software Guide 2pgs
    • What engine is the game being built in? (Unity, Source, Unreal, etc)
    • Talk about the engine in detail. (copy paste logos bullets)
    • copy requirements from website
    • tools used to create content (text art 3d)
  12. Schedule 1 pg
    • GANTT Chart
  13. Business Sections 3-4pgs
    • Budget
      1. based on type of game
    • Risk Analysis
      1. Heat-map with 5 mitigation for 5 problems
    • Profit and Loss
  14. Storyboards4pgs
    • 16-frame storyboard of the opening sequence

 

Sources for pictures if you borrowed things required like the PPD